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Dersu Uzala

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  1. Dersu Uzala

    Rush

    Zasto bi bila dva arsina? Pa i godine su pocele da se broje od 1 (prve) a ne 0 (nulte). Ne postoji nulta godina. I naravno, ceo svet je slavio ulazak u treci milenijum godinu dana ranije (sem nas nekoliko hehe) iako su naucnici tupili prethodno godinama da nije 2000-ta nego 2001-va.
  2. U oridjinale KliniKi (kasnije Divljim Kestenovima) je gitaru svirao Srdjan Simic - Kamba. On je inace doneo na domatJe tlo prvu plocu Rush-a iz Kanade (Fly By Night) te '75, za letnji raspust (zvucim k'o Bane Bumbar). Anyway, Alex Lifeson mu bio profa gitare kad je imao 11 godina. Im'o i diplomu, uredno. Sviro decko, ubivo, ali sta vredi kad ljudi 'vole disko a i kolo sumadi'sko'. Decko je bio tr00 rocker, veceg u Juzi nije bilo. Aj, propasti. Posaljes traku sa vasim materijalom i portfolio (biografija, fotke za stampu, fotke sa nastupa) na jedno 300 adresa sto u Americi sto u Engleskoj. I onda tako triput. Posto ovi stagod da dobiju preko poste odma preko ramena bacaju u veeeeliku kantu. Ali ako ih se dojmi omot, fotka, neka ideja, nesto, onda mozda i ubace CD u CD player. Na 3-7 sekundi. Ako ih tu nisi dobio, zna se, u korpu. Znaci, dovoljne su 3 stvari, samo da nema balada, nekih stanki, gluparanja, zestina bato (sviras punk anyway) i to mora da pichi uan-tu-tri.
  3. Koji je inace evo pre neki dan ponovo proglasen za najboljeg (zivog) bubnjara. Dokle bre?
  4. Dersu Uzala

    Rush

    Y-Y-Z je maticni kod vazdusne luke da ne kazem aerodroma u Torontu (Pearson Int'l). Ko L-A-X u LA-ju. Inace, kako rece neko drugi na nekoj drugoj temi (apropo Megadetha u njegovom slucaju) Permanent Waves i Moving Pictures su albumi iz sedamdesetih. Zasto? Zato sto je PW izasao u Januaru '80-te (ocigledno napisan pre toga) koja je poslednja godina sedme decenije proslog veka, a MP je izasao Januara '81-ve, sto znaci da ili je napisan, snimljen i izdat za nedelju-dve, ili je napisan najkasnije '80-te, sto ce reci, sedme decenije dvadesetog veka, sto ce jopet reci sedamdesetih. Cista tehnikalija, ali tako je. Zato i tupim da su stihovi bolji iz sedamdesetih nego kasnije. Za mene su Signali prvi album osamdesetih.
  5. Meni zamalo da ispadne proteza onomad, kad je cuh prvi put.
  6. Dersu Uzala

    Rush

    Po obicaju, kod mene obrnuto. Ono jes' da ga je tupio ranije, mesao mitologiju sa metafizikom, sci-fi, Ayn Rand, Dungeons & Dragons, Kubla Khan, te ovamo te onamo, ali je bila voznja. Shajaznam, kad imas 11-12-13 godina, onda je to onaj 'What?!?' momenat. Po meni su stihovi na Moving Pictures numero uno. Kratko i jebitacno. A opet, zvuci mudro i poeCki. Nego, nedostaje mi onaj njegov (Neilov) 'mullet'. Fucking .
  7. Dersu Uzala

    Rush

    Ovako su snimani spotovi kad je chicha bio mlad. A ovako se to isto sviralo uzivo. I naravno.
  8. Dersu Uzala

    Rush

    Piche 'Jakupove ljestve'. Kak'a stvar. Ja-ka.
  9. Dos'o zimski raspus' .
  10. Covek pitao pa mu ja odgovorio. Priznajem, pomalo sarkasticno. Moja zvaka je ista ko i ostala zvaka po pitanju DT, kao 'jebote zasto su pukli i ne rade vise ono staro'. Na zalost, za mene su Rush pukli jer sam ih ja slusao od '75. Onda sam se '84 pogledao u ogledalo i rekao, ok ne vredi da se lazemo, pukli su. Onda ste se vi bratJo rodili i sad vam je sve to mindetj. Meni nije, ja sam rastao cekajuci njihove nove albume iz Kanade. Nema interneta. Nema nicega. Sve je prekrio sneg. Anyway, priznajem da je to moj lican stav (i mojih savremenika) i fala Bogu poceli su poslednjih 7-8 godina da sviraju te stare stvari, koje su u medjuvremenu dojadile i njima i Bogu i ljudima. Nijedan fan Rush-a od '69 naovamo nece spomenuti na svojoj top-listi od 20 najdrazih joj/mu Rush stvari nesto posle Moving Pictures. To sam hteo da kazem. To je zaostavstina taj period. Ne jebeni signali. @Ronnie JM2 Mnogo si lenj brate, sve ima... ------------------------------------- interview by: Roberto Martinelli How does Mike Portnoy, the most prolific drummer in progressive metal, get his drum sound? Ever since Awake, the band’s third album, Portnoy’s drums have sounded increasingly full, rich, and tight, progressing in signature sound until he and Dream Theater guitarist John Petrucci took over the producers’ role with the group’s sixth studio album, Scenes From a Memory, and continuing from there. On the sound alone, you can tell it’s Mike Portnoy. Dream Theater’s latest album, Systematic Chaos, continues in that tradition. So how does he do it? It seems that the further you dig, the less people really know. Mike Portnoy for sure doesn’t know. So we talked to famed engineer Paul Northfield (Rush, Queensryche, Porcupine Tree, Ozzy Osbourne) as well as Portnoy’s drum tech, Eric Disrude, to get to the bottom of this. We’ve found that, like with quantum physics, the more you know about Portnoy’s drum sound, the more you really don’t. (The following interviews were conducted for EQ Magazine, who allows us to run the entire transcription here in Maelstrom.nu) Maelstrom: The last five Dream Theater records have listed you as co-producer. What does that role mean in your case? Mike Portnoy (below): I see the role of a producer like that of a director of a film: someone that will oversee the entire project and make the final calls. The producer works hand-in-hand with many of the people. The engineer is a very important person; the mixer is a very important person. The engineer is like the director of photography in a film; the mixer is like the editor. Maelstrom: After Images and Words, your drum sound changed a lot. Since the following album, Awake, your sound has very much become the Mike Portnoy sound. One of my favorite drum recordings is Metropolis 2, Scenes From a Memory. What did you do from Images and Words to Awake that effected that change? Mike Portnoy: To backtrack a little, Scenes From a Memory was the first album that myself and John produced. That was a turning point for the band. Until Scenes From a Memory, we worked with outside producers who ultimately had the final say in the production of the record... more so than we did as band members That was a frustrating situation. Our first album was produced by Terry Date; our second album, Images and Words, was produced by David Prater. The third album was Duane Baron, and the fourth album was Kevin Shirley. In all those cases, there was an outside person that kind of had final say on how our records turned out: that meant the shaping of the songs to the final sounds on every instrument, including the drums. It wasn’t until Scenes From a Memory that my drums sounded like I wanted them to sound. Even to this day, the drum sounds on Images and Words make me cringe. Maelstrom: I don’t blame you. But what I think is funny is that objectively, the snare trigger sounds terrible... Mike Portnoy: Oh, it makes me crazy. Maelstrom: ...but at the same time, I love that record so much that I like the sounds, because they’re part of that record. Then again, I can say that easily because I’m not on the record. Mike Portnoy: A lot of people hold that album in such high regard (maybe because that was the album that broke the band through). When we recorded that album in ‘91, that kind of triggered drum sound was still in fashion. And that was right before the grunge wave came in. When that hit, [drums] became real dirty, acoustic-sounding stuff. That changed everything. Maelstrom: What was triggered on Images and Words? Mike Portnoy: I believe the entire kit was triggered, but I could be wrong. That was our first major label album, and David Prater was a very difficult person to work with. He was the kind of person that would lock us out of the studio and do whatever the hell he wanted. Maelstrom: Tell us a story about that. Mike Portnoy: Heh. We could be here all day. I made it pretty clear from the get-go that I hated those drum sounds while making the record, but he had just done a popular record with a band Firehouse, which was an early ‘90s, hair metal band. My drum sounds on Images and Words are basically the very same ones of the Firehouse album Just because that kind of sound works with pop metal music, it was completely out of place with an over-the-top, progressive metal band. But I’d rather not get into any dirty stories. Me and Prater have bad-mouthed each other to death. But I will say that as it was our first album for a major label, we had no leverage. To this day, I love that album musically, but sonically, it makes me cringe. Maelstrom: What can you tell us about what you did to get the drum sounds you liked on Scenes From a Memory? Mike Portnoy: Well, that album was made on the heels of the band nearly breaking up after Falling Into Infinity, which was a corporate mess. When we made Scenes From a Memory, we took the reins into our own hands. And the drums on that record, as well as every record after that, sound like what I hear when I’m playing them. We had two different mixers on the album. Kevin Shirley mixed half of the songs, and David Bottrill did the other half. Maelstrom: Didn’t that make things more difficult? Mike Portnoy: Actually, David Bottrill mixed the entire album. As much as he did a great job, we didn’t feel his mix was big enough. It was very authentic as far as the acoustic sounds went, but it didn’t sound huge. So we had Kevin Shirley mix a bunch of the songs, as his specialty is making things sound really big. That was the first record we did using Pro Tools. Before then, everything was done on analog tape. On Falling Into Infinity, I would do five or six different takes if each song, all the way through, and me and Kevin Shirley would listen and make notes. We ended up chopping up tape — well, Kevin was doing all the cutting — and there was tape all over the place. And to think back that we used to make records like that, it’s crazy With Pro Tools, it’s lightyears easier to cut up drum tracks and takes, and mix up different parts. Scenes From a Memory was also the first album that we wrote in the recording studio. We moved into Bear Tracks Studios and lived there for months and months on end. We’d write and then immediately record it when it was done. Then we’d write another song that way. Since then, we’ve done every album except one that way, and that was Train of Thought. For that, we went back to the old way of writing beforehand and then entering the studio, just because we wanted to break up the creative pattern and make it a more live album. Maelstrom: Once upon a time, you used 24" kick drums... it might have been on your Mapex set. Then, you went down to 22"s. What spurred that choice? Mike Portnoy: As much as you’d like to hear it was a sonic decision, it really wasn’t. It was mainly because I was sitting too high in order to get above the toms. As I was getting older, I was having back problems, and I wanted to lower my stool as much as possible. But there’s the showman ham in me that always wants to be seen above the drums, so I ended up going down to 22"s. Now, I have this whole double drum kit set-up. My main kit is [two] 22"s, but the secondary kit has ranged up to a 26" and down to a 20", which is what I’m currently using. Maelstrom: The monster kit pictured on your site... is that what you recorded with? I believe it’s the “Siamese” kit (below). Mike Portnoy: The first album I recorded with the Siamese kit was Six Degrees of Inner Turbulence. At the time, Tama gave me a shitload of drums to build a prototype in the studio. That’s when I came up with the double-kit, Siamese configuration. The whole idea behind that is to be able to jump back and forth between kits from song to song... or even section to section within the song. I did Six Degrees and Train of Thought with the Siamese. For Octavarium, I had the Siamese as well as a Jon Bonham replica, acrylic kit. And the latest album was recorded with my white, Albino Monster. Maelstrom: I assume your huge kits are so just as much because you like them as it is because that’s what your fans want to see you play. Mike Portnoy: The kits are not for show. I use everything. A lot of times, we’ll roll into a gig, and the local crew will say, “Oh, give me a break. He’s not going to fucking play all *that.* Who needs three bass drums?” For me, it’s not about the show, it’s about how I get bored really easily. If I was confined to just one small kit... I want to try different drums, cymbals, and kits. I love jumping back and forth. I love playing some of the older songs on the secondary kit, to challenge myself with different set-ups and environments. Maelstrom: When you have those monsters set up in the recording studio, you have them all miked up at once? Or is it like, you’ll mic up part of it and mic up the rest when it’s time to play that part of the kit? Mike Portnoy: Everything’s completely miked. This is especially important because we write in the studio, so when we fall into something and want to lay it down, it has to be ready to go. Maelstrom: How do you tune your drums to get the Mike Portnoy sound? Mike Portnoy: It’s a cop-out answer, but I trust my drum tech. How he sets my drums up the same way, every day, the way I like them, I don’t know, but he does. Maelstrom: In the past few years, Dream Theater has devoted a good portion of its albums to doing more simple, stripped-down compositions that seemed to have started with Train of Thought. Why this direction? I see it as abandoning something that made you popular in favor of doing something that someone else has already done. Mike Portnoy: We do that because we love all kinds of music. We feel it gives us the opportunity to do whatever the hell we want. As musicians, we want to experiment with simple songs just as much as we want to experiment with complex songs. In fact, simple songs are the challenging ones for us. To write 25-minute songs with a million odd time signatures... that’s a cake walk for us. We can do that in our sleep. Writing a five-minute simple song in 4/4 is a major challenge for us. We understand that a big part of our fanbase is into the complex stuff, but from day one, if you listen to Images and Words, we had simple songs like “Another Day” and “Surrounded.” It’s about a balance. As much as we like Metallica and Pantera for the metal stuff, and Rush and Yes for the progressive stuff, we love U2 and Journey for the poppy stuff. Maelstrom: Could you talk more about what’s so challenging about writing a short, simple song for you? Mike Portnoy: It’s a huge challenge for us to write a song like “Forsaken” or “I Walk Beside You.” Since we all write together, that inevitably turns into a lot of opinions and ideas, and that translates into long, complex pieces. I did a Beatles tribute a few years ago. When I analyzed arrangements like on “Eight Days a Week,” it was unbelievable to me that within the first three minutes, they’ve done the chorus five times. With Dream Theater, usually within the first three minutes, the vocals haven’t even begun. It amazes me how bands like The Beatles, or U2, or Coldplay can write such concise songs. We’ll often analyze their arrangements to figure out how to get three choruses and a solo section in four minutes. Maelstrom: When you write the shorter songs, how does the process work? Does John come in with riffs and basic arrangements? Mike Portnoy: Not really. That’s part of the problem why simple songs are difficult for us. With these other bands, maybe it is one person who brings it in, so it’s easier to keep it concise. But short or long, we do our songs together. Maybe one out of twenty times it’ll be one person bringing in the skeleton of a song. Sometimes we have to dumb ourselves down. Long songs are easier because there are no restrictions. The clock’s off the wall, and the song will go where it goes. Maelstrom: There’s a theory that I like that says that true experimentation can only happen within a set of rules. That it’s working within those guidelines, and trying to push them, that yields the most interesting stuff. Mike Portnoy: Completely true. Maelstrom: How does James [LaBrie] fit in with you in this process? Does he jam along, or does he come in after a song is completed instrumentally? Mike Portnoy: In the early days, he was never around when we wrote the music, and it started to create a bit of resentment. On the past several albums, he’s been present throughout the whole writing process, but that just means he’s present to understand where the songs are coming from. Once the music is done, then myself and James and John Petrucci will start discussing melodies. We’ll each go off to write lyrics, and then we’ll apply vocals, which are the last piece of the puzzle. Maelstrom: What did you mean about there being resentment? Mike Portnoy: From day one in this band, we’ve written instrumentally, even before James was in the band. When James joined, he was in Canada while the rest of us were in New York. And we were comfortable with that arrangement. But 10, 15, 20 years into a career, and that kind of separation can cause some resentment; like, we were resentful that he wasn’t around while we did all the work, and he was resentful that he wasn’t around, even though it was his own doing. So after looking at it, we decided it was best if he were there with us, even if he wasn’t contributing, because it helped with the camaraderie. www.mikeportnoy.com www.dreamtheater.net Very interesting, but it doesn’t answer the questions we originally had. Here’s Paul Northfield to try to clear things up about how Mike Portnoy sounds like Mike Portnoy. Maelstrom: Certainly the first thought that comes to mind when considering recording Mike Portnoy is, how on earth do you mic all that stuff up? Paul Northfield: It’s relatively straight forward. He’s got two kits set up simultaneously. They are approached as two separate kits, so when one of them isn’t being used, it’s essentially switched off. The simple answer to this is, unlike in the past when we’ve had to a make a lot of decisions as to gate or mute mics that get in the way, and that you have to plan for the possibility of his wanting to hit something, and you don’t want to interfere... but we were using Pro Tools, and because of that we had relatively unlimited tracks (actually, the limitations are more with the console). During the recording process, I had about 36 mics on Mike, and about 12 channels on everybody else. And the primary goal is to get down the drum tracks. For keyboards, I had a guide stereo track coming from Jordan [Rudess], as all those tracks would be replaced later (except for one case where we had a solo live off the floor that everybody loved and we kept). But for the most part, the guitars and bass would be guides. The way they approached this record was that they wanted to write in the studio and then immediately record whatever they’d written. They’re very fast at putting their ideas together. It’s an expensive way to record, but for a band like Dream Theater, it’s part of who they are as musicians. They wrote the music and we mapped it out immediately, and put on guides with click tracks straight onto computer. And we recorded 48 tracks at the same time. Everything on the drum set was miked individually (not the cymbals, though, aside from the rides and hi-hats). So there were a lot of open mics. But I had to be ready to use either kit, ad Mike would decide which one to use on the fly. One of the kits is a sort of bombastic, progressive kit with everything but the kitchen sink; and the other is a simple, Jon Bonham-style, oversized kick drum and tom set-up, which we actually only used for one song (I think it’s “Dark Eternal Night.” Either that or “Constant Motion.”) But we had to have it ready just in case. Maelstrom: What about phasing problems with so many mics? Paul Northfield: Phasing problems come more from when you do a huge amount of processing. With me, mic positioning and choice have a lot more to do with the sound than EQing: If I had to EQ the toms a lot to get brightness, then it would interfere with the cymbal sound. The choice of console also has a lot do with it. We use an old, Class A, Neve 8058 with a three-band EQ at Avatar studios. It’s a classic console with a classic drum room to record in. The smack from Mike’s kit comes from his playing and some compression. I pick the clearest, most top-end-heavy cymbal mics I can so I don’t have to do any EQing. So things tend to blend a lot better and I don’t have issues with phasing. The tuning of the kit, the room, and the player has a huge impact on how the drum sounds. (Portnoy's kit set up for the Systematic Chaos sessions, below) Maelstrom: Please talk about what microphones you used to record. Paul Northfield: I used Sennheiser 421s on all the toms. The octobans had SM57s or 58s inside the tubes. The advantage of the old Neve consoles is that they have a thickness and punchiness to the low end. You just stick a little upper-mids and lows to them, and that’s it. The EQs are really broad, and if you over EQ, you can easily ruin a mix. We used SM57s on the tp and bottom of the snare. We used an AKG 451 for the ride. Same for the hi-hat. The overheads were AKG C12s. Additional ones were AKG 414s. I always put the C12s on the sides. I tend not to do the over the head of the drummer approach for cymbals. The reason for that is, although you get a nice pick-up on the snare, I don’t find the cymbal sound is that great. If you mic cymbals straight overhead, they sound like big dinner plates, or little gongs, and you end up having to EQ-out all the low end. They don’t have any natural top end. If you mic them totally sideways, they’re very thin sounding, and they disappear as the cymbal rocks. I try to get an angle as close to 45 degrees as I can to the cymbals, and about four feet away from the cymbals themselves. The only cymbal I point straight down on is the ride, but that’s a totally different thing. For kick drums, we used AKG D112s. Maelstrom: Tell us about muffling of the bass drum. Do you leave the resonant heads on? Paul Northfield: Yes. There was a hole, but it was small — like 4 . The album was done in two sessions. Eric came in, set the kit up, and we tracked for about a month. Then Mike needed the kit for the G3 tour. When that was done, we did another month of recordings. Mike never changed heads during the entire recording process, aside from a clean set of heads at the very beginning of the recording session. Maelstrom: How far were the microphones from the toms and snare? Paul Northfield: About two inches from the heads and two inches from the rim. For the low toms, maybe a little closer to the center, but nothing radical. With a big kit like that, it’s more of a question of “where can you fit it?” But the benefit of being in a good room — one without any radical reflections coming off the ceiling — is that the spill you get from one mic to another isn’t offensive. Whenever we could, we’d use rack mounts for the mics. Quite a few mics had clips on the rack tom rims, to avoid a nightmare of mic stands. But the mics and mic placement were nothing special. The special factor came from the room and the console. I’m sorry to say, but the whole process couldn’t have been more ordinary. Maelstrom: Tell us more about the console. Paul Northfield: Aside from the Neve, we used a Pro Tools HD system with the standard converters, and we used a Big Ben clock, which makes it sound better. Maelstrom: Did you use any plug-ins? Paul Northfield: No. Maelstrom: Talk about what compression you used. Paul Northfield: It’s all on the console. I used a lot of 1176, which I quite like, on the kit. When I was mixing, I ran the mix bus through some Neve strips. I mixed on an SSL. Tracking on the Neve gives a thick, dense sound, but with bigger arrangements, you need the spaciousness and clarity you tend to get from an SSL. The old Neves tend to get very muddy. Maelstrom: What else do you like about the Neve? Paul Northfield: It’s got so many transformers in it, it’s unbelievable. Every single strip goes through six transformers before you hit tape (or, rather, the digital converters). Here’s what those transformers do: The distortion in a transformer is what is called “first order harmonic distortion.” This makes the distortion characteristics very sweet. Whether you use a Class A circuit (which is the 8058), or a four-band EQ Neve, which is called a Class AB circuit (like the 8068 and 8078), the transformers are what make it sound the way it does (and the purists like the Class A circuit better). And they don’t make consoles with that many transformers in them anymore because it was regarded as not technically a great thing to do to the sound. It was also extremely expensive. But musically, it’s very powerful and useful. Even though I was mixing on an SSL G-Series, I used a lot of Neve channels to maintain punch and density. The G-Series is not as thick and dense; it’s more spacious and airy, and not quite as gutsy... it’s stronger in the mid-range. In my recording, it’s a lot about balancing the fundamental natures of consoles. I could have mixed it at Avatar on a J, which is a very clear and sweet console, but for rock stuff, it doesn’t have the same kind of aggressiveness in the mid-range for guitars and such, so I consciously chose the G. Maelstrom: It seems your implementation of Pro Tools was very minimal, indeed, that you used it purely to record to and to manage your tracks Paul Northfield: In Pro Tools, I used things like delays, which are so much more convenient. It means that most of your effects are already being worked on whilst you’re tracking your overdubs. For example, the guitar solo delays were generated in Pro Tools. I could always change them — which is nice, as you’re not totally committed — and you didn’t have to set up tons and tons of rooting when you came to the mix. If we did a recall, we wouldn’t have to go set it all up again. But the biggest advantage to Pro Tools is the sheer amount of tracks we could have. We could always have more and more, like alternative takes. Any hard disk-based system would have worked. I’m a big Logic user. That with Apogee converters and a Symphony card would be superb. But it’s not a good idea to walk into a studio and ask them to use stuff they’re not used to, because you need support. The basic Pro Tools HD converters are good. Apogees may be nicer, but once they get to be as good as that, there are so many other things you need to worry about. Like driving it with the Big Ben clock. The clock is very important in running a digital system, and it makes a noticeable difference on a Pro Tools rig. Maelstrom: What does a clock do that’s so important? Paul Northfield: The samplers that convert from analog to digital are processing information at very high speed. If the clock that’s driving the whole system fluctuates, it tends to cause a brittleness in the sound. In bad clocking, the first thing you notice is the top end is a bit harsher, and the top end seems to separate from the sound as well, and the stereo imaging isn’t quite as good. When you get the clocking the best it can be, you usually feel like the recording medium starts to disappear, and you’re just there and hearing the mics coming straight off the console. In the old Pro Tools rigs, everyone used to use a clock called the Aardsync, because it made tape sound so much better. Then people realized that clocking was *really* important, so manufacturers started bringing out very high-resolution clocks that are very, very stable. Maelstrom: Did you do any replacing on the drums? Paul Northfield: No replacing, but I did augment a bit on the snare drum, to give it a bit more of an explosive quality, but not heavily because of the expression in Mike’s playing. When it’s a straightforward back beat, you can add a bit of sample without any trouble. In that case, I add some ambience with a 4AD program. But in the case of press rolls, you can’t do that with a sampler. Maelstrom: After all this, I haven’t figured out how Mike Portnoy’s drum kit sounds like Mike Portnoy’s drum kit. I don’t know how familiar you are with Dream Theater’s discography, but to my ear it started sounding remarkable on Awake, and really signature since Scenes From a Memory... since basically Mike and John took over production duties. Paul Northfield: I have no idea how anybody else recorded him. But [your perception] speaks volumes about a drummer’s approach to his playing. A lot of what has an impact is really fundamental. Like, what are his drum sizes and how he plays them? I guess every drummer has a part of the kit that’s his main focus. Mike plays a lot from the kick drum. It sets up how he comes into a tom fill. Intangibles like that affect how the overall sound is. Mike’s drums aren’t particularly deadened. When you have a drummer with a lot of technical ability, they don’t want that. They want it sounding live, and not tuned too low. They’d rather have a larger drum for a lower pitch, rather than a smaller drum tuned down, because you won’t get any kick back off the head. But really, there isn’t a magical answer to your question. When you’re working with someone who’s as demanding and powerful a musician as Mike is, you need to work fast and not get caught up in details. That’s why the Pro Tools rig was so important. Each mic had its own channel, and if we didn’t want a channel, it got switched off. No need to worry about phasing problems. I didn’t gate anything when I recorded, and I hardly gated at all when I mixed it. The most complicated thing was being able to handle a huge kit that was ready to roll. Had I been in a huge room and had I needed to fight with it, it would have been a nightmare because of all the processing going on. But a great room and console allow focus to be put on the person, and that avoids frustration. Maelstrom: What made the room so great, Paul? Paul Northfield: There’s a lot of wood in the room. Not a lot of super hard surfaces. It’s got a wood floor, but I put carpet under the drums, that way you don’t get the brittle kick back. Ambience should be more low-end if possible. Not hard or bright... stone rooms are generally not interesting to record in. I’ve been in studios that have rooms that range from very, very dead, to rooms with glass and tile, which means the ambience is going to be all cymbals. For a drum kit, neither of those is very interesting. For me, a great-sounding room is something along the lines of a gymnasium, where you’ve got a bit of boom in the walls and floor — the low-mids and upper bass areas. Stages can offer a lot of those qualities as well. Years gone by, I remember drummers would complain their kits sounded great on stage but have all the life sucked out in the studio. [Avatar Studios] does not suck the life out of your kit. It’s not a massive room, but with the kit set up, it’s about 20'-30' in every direction (although we were very close to the back wall), and with a 30' ceiling. Avatarstudios.net That was a lot of great technical recording information, but nothing about how the drums are tuned to sound the way they do. Surely, Dream Theater’s drum tech would know a lot about that. Maelstrom: Eric, I’m after how Mike Portnoy gets his drums to sound like Mike Portnoy’s. Since Awake, and particularly Metropolis 2, he’s had a drum sound that is very remarkable. Eric Disrude: As far as albums, I’ve only worked with him on the last two (Octavarium and Systematic Chaos). Now, he’s got two kits built into one. But the “A” side, the double bass kit, has been the same sizes for years (but the shells change constantly). Maelstrom: I’m a little skeptical. Like, he uses 22"x18" kicks, right? Eric Disrude: Yes. Maelstrom: Well, that’s just about what everybody uses, but not everyone gets the sound he gets out of his kick drums. Eric Disrude: Right. That would have to go into how he plays them. Ten people hit a drum, and it’ll sound different each time. Mike’s drumming is very consistent. I tune them to get the rings out, and to make sure the pitches are right, but when I hit it, compared to how he goes up and hits it... it’s a completely different thing. You can alter the shell or put a different head on it, but ultimately it’s the drummer and how he’s hitting it. And the sound that Mike Portnoy gets is from the way Mike Portnoy plays. Maelstrom: When you recorded Systematic Chaos, what did you use to muffle the drums, if anything? Eric Disrude: Nothing on all the toms. Maelstrom: I’ve looked at an older kit on Mike’s site — the “purple monster” (below) that you can “play.” It’s got the Moon Gel on the toms. Eric Disrude: Right. That kit was from before I was working with him. As far as the snare, I put two pieces about an inch long of that gel. In the 22"x18" kick drums, a normal bed pillow, and in the 26"x14" kick, a moving blanket. Maelstrom: How do you tune the heads? Same tension top and bottom? Eric Disrude: I generally tune the bottom heads a little bit tighter. It’s hard to put into words because I go on sound. A lot of the guys use these neat tools with meters on them. Maelstrom: I had a Drumdial and I found it didn’t work very well. Eric Disrude: I’ve tried all of them, and they’re not quick or comfortable. On the snare, I also tighten the bottom a little more than the top. I get the top to the point where there are no flat spots in it as far as stick bounce goes. For tone, I’ll go to the bottom head to get rings out, or raise or lower the pitch. So I guess it isn’t a rule to have the bottom heads tighter. On the floor toms, sometimes I’ll have the bottom heads lower, because the top would be too loose to get it the pitch he wants it at. We did a huge layout about the latest kit for “Modern Drummer” a few months ago. The problem is that what’s in that mag isn’t what he used for recording the album. Maelstrom: Have you teched for other guys? Eric Disrude: Yeah. Maelstrom: When you first sat down at Mike Portnoy’s drum kit, what did you notice that was remarkable or different about his set-up? Eric Disrude: Sitting down at Mike’s drum set felt completely natural. He has a great sense of order. Other drummers whose kits I’ve sat down at might have elements that are in awkward places, although it works for them. With the tuning, he’s really not that specific about the sound of everything. It’s more the placement. He needs it to be in an exact spot more than he needs it to sound a certain way. In four years of working with him, he’s never come in and had anything to say about the sound of the drums. The drums are on a rack system, and I use the same piece of carpet each day. Everything is cut to length, and goes in a specific spot. Things might move slightly from day to day, but Mike gets comfortable with a specific way things are placed, and he’s very particular about that. I’ve worked with different drummers that have things in different places every single day, but if something’s off in Mike’s kit, it’s because I screwed up because I didn’t look at it. Maelstrom: I know Mike plays with his left stick flipped so he gets more crack out of the snare. Do you play like that? Eric Disrude: I do in order to emulate how Mike plays, so I can set things up better. Maelstrom: Please talk about the bass drum tunings. Eric Disrude: They’re pretty loose, but they can’t be too loose or there won’t be any slapback. The batter side heads are tighter than the resonant side heads. Maelstrom: Do you find you try to get the two kicks to sound exactly the same, or are you not concerned with that? Eric Disrude: I try to get them exactly the same. It makes me nuts when they’re different. It’s a lot of work. Maelstrom: Have you got any hernia problems? Eric Disrude: No. Maelstrom: You alright carrying all that stuff in, or do you have, like, drum tech techs? Eric Disrude: Yeah. We have stage hands every day that do all the heavy lifting. I do as little lifting as possible. Maelstrom: What heads do you use? Eric Disrude: All Remo heads. Clear Emperors on the tom tops, and clear Ambassadors on the bottoms. Maelstrom: Those are 1-ply heads. That’s unusual. I’ve found that most metal drummers prefer 2-ply heads for all top heads. I do. I find it sounds heavier and more appropriate. The 1-ply heads have too much ring (also, they don’t last as long). Eric Disrude: It’s a lot of tuning. They can be ringy, but that’s all in the tuning. Every once in a while, we’ll have to put a piece of tape on a drum live because heads vary in thickness and overtone, and there isn’t time to change the head. For snare drums, he used the 12" and 14" Melody Masters, and a 14"x6.5" brass. On all of those, we used Coated Ambassadors with a black dot on the bottom side. For kicks, we used Coated Ambassadors for the resonant side with a small hole cut in it, and Powerstroke IIIs on the batter side. Maelstrom: Was a 2-ply head on the kicks a conscious choice? Eric Disrude: When I went to the studio, I went with a bunch of options. When I heard that Paul Northfield was engineering, I was very intimidated because two of my favorite drum sound albums were done by him — Rush Moving Pictures and Queensyche Operation Mindcrime. He’s done so many others. I didn’t know how he worked, so I went there completely prepared with a lot of stuff. He specified where he wanted the drums in the room, and specified which heads to use — which is what we always use. Maelstrom: It must have been stressful for you to have to re-set up the drums in the recording studio after the G3 tour to continue the album. As you know, you’re not supposed to touch the drums or mics after you set them up until you’re done. Eric Disrude: Yes. That’s why I took a lot of pictures. I was kind of responsible for everyone else in the band because no one was there for this except one other guy. Maelstrom: But it’s not really your problem, as so much is about the exact mic placement. Eric Disrude: Chad, the assistant engineer, helped a lot as he took photos of all the mic placements. Maelstrom: Thanks for your time. Eric Disrude: Feel free to call anytime. We’ll be on tour in the West Coast soon. Come on down and see how I set up the drums. ------------------------------------------------------------------------------------------ Tol'ko o I&W. Priznajem, imam krivo, ako cemo objektivno. No vidi uvodni, subjektivni, deo . I wasn't referring to Harry. Get it?
  11. Dersu Uzala

    Rush

    Zar ima i tak'ih? Kad bih licno nekom trebao da dokazem da je Alex jedan od zescih mozgova, ili Fly By Night ili Farewell To Kings ili Hemispheres. U stvari bilo sta izmedju Fly By Night i Moving Pictures. But, that's me .
  12. Sta si ti citao? To mora da si sticenik ovog iluzioniste ? Inace, ako ne zelis da ispadnes glup u drustvu, ides od 1974 do 1981. Kapiras? Znaci apsolutno nista posle Movin Pictures. Ne zanima te.
  13. Mislim da smo se i Dutja i yours truly rasplinuli oko trigerovanih bubnjeva a nismo bas obasnili u par recenica. Nakacicu neki citat maloi dole, ali ono sto treba da shvatite je da to nije akusticki snimljen sigal, nego se parametri udarca (bukvalno, tog udarca koji proizvodi akusticki signal koji analogni mikrofoni pokupe) momentalno digitalizuje i analizira softverom. Da li ce biti koriscen MIDI, zavisi od aplikacije. MIDI nije nista drugo nego protokol za digitalnu muzicku komunikaciju. Ako napravis svoj drum trigger uredjaj (iako nije pravilno u ludilu, mozete da ga zovete mikrofon, ili kao na gitari MIDI pickup) ali ako znas sta radfis, mozes da ga diretkno povezes na svoj sintisajzer (koji proizvodi samo tebi znane zvuke, mapirane 1:1 recimo) i zvuci super ali niko drugi ne bi mogao da koristi taj trigger jer ne zna koji je tvoj formatirani elektricni signal. MIDI je standardni digitalni formatirani signal za komunikaciju, pa tako i ovi 'custom' dizajnirani trigger uredjaji (aj', mikrofoni, iako nisu ponavljam, samo se kace na bubnjeve) emituju i MIDI iako mogu diretno da pricaju (elektricno) sa nekim sintisajzerom koji je bas za njih napravljen. I obrnuto. Nikad cuo za gore potpisane anyway. Billy Sheehan recimo snima tako (kao ti gorepotpisani). Nije problem sto je rock, nego sto on nema stalni bend. Kad ima bend (tipa Via Talas, DLR band, Mr. Big i te fore) snimaju ko DT ili Rush. Kad snima na Steve Vai-jevom albumu (posto to opet nije bend) onda jopet idu odvojeno. Click track ti ne treba za syntheve, ionako imas SMPTe na traci...na kanalu. AKo hoces da koristis prethodno pripremljenu synth matricu- SMPTe-ovanu, pre snimanja, i nema odstupanja u ritmu (zvucace malo sterilno no Boze moj) zavisi kakav si bend. AKo si Depesche Mode, to je vec sve tajm-kodovano, pre analognog snimanja i ide za vreme snimanja basic trackova. Najprostija verzija. Ali klikovana. Ako si malo bolji svirac od Depesche Mode, kako god ti da sviras (ali u datom ritmu, nevezano od tempa) tempo se da nacrtati u kompjuteru i tvoj sempl prati taj ritam bez greske (problem je da li si ti odsvirao sad analognu matricu, da ne kazem basic track, u savrsenom ritmu). Naravno, nadam se da svi razlikujemo ritam i tempo.
  14. Vidi ga, opet krivotvori informacije, napisane crno na belo, malo vise iznad. Nego, odo' ja na NAMM show. Idem' popricam sa Neil Peart-om. Rece mi Don Lombardi, bice danas tamo, pa mozemo da sednemo. Cujemo se sutra.
  15. Tebi posebno cu da okacim svoju najdrazu diplomu. Epidemiologa. How's that?
  16. Nema na cemu. Uzgred, imao sam cast ucestvovati u snimanju nekih 15-tak albuma, kao muzicar, a prisustvovao sam snimanju jos nekih pedesetak. No, nisam ja neko merilo. Ipak sam ja glupan sa zapada.
  17. E, igracka. Evo preslusao, vrlo impresioniran domacom radinosti. Ako i imam neka opazanja (a imam) privatno cu. Inace, skidam kapu, tako se to radi kad se vec nema Terry Brown da regulise. Znaci, kapa dole. A sad da se spremim za jebeni show.
  18. Isto to samo malo drugacije (iz tudjeg pera). Ne znam ni koji sam moj tupio, Petak vece. Ima bre sve na Wikipediji . ------------------------------------------------------------------------------------------------------------------------------------- TRACKING & OVERDUBBING In the studio, the recording process will vary according to the style of your music. A guitar band may prepare in a rehearsal studio, or even on the road, but they will come into the studio with nothing actually recorded. A dance act on the other hand will probably have a significant amount of pre-programmed material which only needs to be dumped from the MIDI gear onto the recording medium. Tape, by the way, is still the preferred storage medium for most big-time producers, but DAWs (Digital Audio Workstations) such as ProTools are rapidly gaining in popularity. Those who rely solely on their sequenced MIDI systems right the way through to the mix are very much the exception. For the purpose of this article, we'll talk about recording a band with a drum kit, guitars and keyboards, but just about everything here be applied to other styles of music too. Backing Tracks Any dictionary will tell you that a band is a group of musicians who play together. 'Together' is the operative word here because in a multitrack recording studio it is quite possible to record each instrument separately. If you do it this way however you will probably end up with a recording that has all the instruments playing all the right notes in all the right places, but it lacks that indefinable something that makes it sound like a band. It is usual therefore to record the basic instruments - drums, bass and rhythm guitar - all at the same time to get the feel of a real band playing together, and then add vocals, solo instruments and embellishments one by one as overdubs. The basic instruments form the so-called 'backing track' or 'basic tracks' - often referred to simply as 'the track'. 'Tracking' is the process of recording the backing tracks, although some people use the word to cover overdubs as well so that it means the entire recording process apart from the mixing. Setting up to record the backing track takes some time, and it is common to finish recording all the backing tracks for an album before starting on the overdubs. Setting up the drum kit alone, with however many microphones the engineer chooses to use, could take the best part of a day depending on how picky you are going to be about the sound. As a producer, you obviously want to get a really good sound on the record, and a skilled engineer will be able to offer you a good drum sound in a couple of hours. But if you have a particular sound in mind that you want to achieve, then it may take some time experimenting with mics and mike positions to achieve precisely what you want. You are the producer, so you're in charge. Take as long as you like, but remember that you're responsible for sticking to the budget too! Setting up the other instruments and the mic for the guide vocal is straightforward in comparison, and you should be able to relax and collect your thoughts while the engineer and his or her assistant work on the mics and mixing console. When everything is ready, then one of the key moments in the production process has arrived. The band are going to lay down the backing track for what will hopefully be their next hit single. This has got to be right, and you are the person who has to make it so. Let the band play through the song a few times so that they can get used to the headphones and check foldback levels with the engineer. You will be thinking about the sound of each instrument, and each drum of the drum kit, from both technical and musical points of view. While realising that you are not hearing the final mix, you will be considering how the instruments blend, and whether the tempo is the same as it was in the rehearsal studio. You may need to discuss subtle musical points with one or more of the band. Maybe the bass player is dragging notes out when they would be better cut short. Perhaps the guitarist hasn't settled into this rhythm yet and will need a few more runs through. Maybe they are all just a little bit nervy because they don't have much studio experience and they have forgotten that if they make a mistake, the engineer can simply backup to the beginning and start over. TRACKING & OVERDUBBING How Many Takes? How many takes will the band need to get it right? As many as are necessary, of course. There is no point in going any further and overdubbing to a backing track which isn't absolutely right. This is where your skill as a producer comes in. Probably the most important part of your role is to know when something is right, and this isn't nearly as easy as it seems. Absolute perfection is unattainable, but many successful records are less than perfect technically, with wrong or missed notes and rhythmic inconsistencies. Yet despite this they sound great! The producer should be able to spot a great take, even when there could be some musical errors. If you have captured such a take and recognize its quality, you then have to decide whether to use it as it is, or try and fix the problems. You can fix the odd duff chord in a guitar track with punch ins, where the engineer jabs the record button just before the section that needs to be replaced and, by hitting the play or stop button, punches out afterwards. Punch ins in a backing track can be noticeable where the spill from the other instruments suddenly disappears then comes back again, so listen carefully, and preferably have the engineer bounce the original take and the punch ins onto a new track for safety. If the band has lost the rhythm at one point, then this is a bigger problem. The same thing applies if a take has started really well and has then broken down. In both of these cases, if recording onto tape, the solution is to edit the multitrack master tape and use sections from two or more takes spliced together. The engineer will do this for you while you pace up and down in the corridor outside if need be. Taking a razor blade to two inch twenty-four track tape is not a task for the faint hearted since if it goes wrong, then you have lost all. It hardly ever does go wrong however because the engineer will know from experience whether or not an edit will work. The main possibility why it might not work is if the tempo has changed from one take to another and there is a sudden gear shift. You can avoid this by getting the band to listen to a metronome ticking at the correct tempo before each take, or even getting them to play to a click track. This latter solution is rather drastic, and it is something that really needs to have been planned for from the rehearsal stage. Some producers regard editing as a creative process in its own right and will actively seek out the best parts from all the takes the band has done. How many takes are enough? Some bands have as few as three takes in them, and if they don't get it within those three takes, then thirty-three wouldn't be enough and it's best to move onto a different song and have another go on another day. Other bands really can keep going, and once they know that they have one take in the can which is good enough, they will relax and keep getting better and better. Overdubbing When the tension of recording the backing track is over, the overdubbing stage is where the creative ideas flow thick and fast. (In a MIDI-originated recording, you might say, "When the tedium of dumping the backing tracks to tape is over..."). Being creative is fun, fun, fun - as long as the ideas keep coming. It's when the ideas stop flowing that everyone turns to the producer. It's no good calling yourself the leader of the gang and then turning to someone else to ask, "What shall we do now?". Usually, overdubs get off to a good start and things seem to be going well. That's because you and the musicians are using up the stockpile of ideas that has been built up during pre-production and the early part of the recording process. There will come a point however when it is obvious that the recording needs something, but no-one knows quite what that something is. Often it is very difficult to be creative when you know the clock is ticking and you are effectively flushing hundred dollar bills down the toilet, but there are strategies you can use to allow the collective creativity of you and the band to shine through. Here are a few ideas: 1. If you have recorded all the backing tracks for the album before starting on the overdubs, then you can skip backwards and forwards according to which song you most feel like working on. If you run out of ideas on one, change over to another one. 2. Equip the band members with cheap cassette multitrackers (they probably have them already) and give them copies of the work in progress. Send them away to work on their ideas instead of hanging around the studio's pool table. 3. Equip the band with multitrackers before any recording starts and let them work with copies of the rough demos. Tell them that you want as many musical ideas as you can get - the crazier the better. You can pick and choose later. 4. Unless you think there might be a clash of egos, let the musicians swap instruments where possible. The guitarist might bash out a simple idea on the keyboard that the keyboard player himself might not have thought of. 5. Encourage an attitude of being receptive to trying things out. It is common for people to jump on an idea and say that it won't work without giving it more than a few seconds consideration. This hardly encourages creativity. Have 'brainstorming' sessions where all you do is think of ideas, and no-one criticizes them until later. You may of course have the opposite problem, where there are too many ideas and you need to refine them down into something that is simple, but exactly right for the song. This is very much more difficult than it sounds, but if you listen closely to successful records you will realize that they are often very simply constructed. Don't underestimate how difficult it is to achieve that simplicity. A successful producer is someone who can encourage the generation of many ideas, and then discard the vast majority of them leaving only the ones that will blend together to create the perfect sound.
  19. Elem, lako je biti sarkastican, evo da budem malo konstruktivan iz mog limitiranog iskustva koje uglavnom datira, pogodili ste, ne sa TV-a vec sa Wikipedije i YouTube-a. Ustaljena tehnika snimanja, hmm, od 60-tih naovamo...siroka tema, ali ovde cemo da se ogradimo strogo o bendovima kao celini/zajednici (bespredmetno je razglabati tehnike snimanja kad nisu svi koji ucestvuju na projektu u studiju u datom ili svakom trenutku...znaci solo umetnici uglavnom imaju podrsku studijskih muzicara i to onda uzme drukciji tok, tako bar kaze Wikipedia). 'Ustaljena' je praxa da bend udje u studio. S kakvim materijalom udje, to je vec drugi padez. Masa poznatih nam bendova ima vec gotove ideje, da ne kazem pesme, uvezbani su i nema tu cile mile. Drugi (ili cak i ovi isti prvi, na nekom novom albumu) udju u studio sa nekoliko polugotovih proizvoda i masom ideja. To onda opet poprima drukcije razmere, konstantno nasnimavanje ili Jovo nanovo, po potrebi. Bilo kako bilo, kad bend koji zna sta radi unidje u studio, prva stvar koju urade (ako vec imaju gotove ideje i aranzmane, stagod da imaju) je da snime nesto sto se zove 'basic tracks'. Za svaku pesmu koju misle da imaju u tom trenutku. To se radi Day 1. Neki zovu te 'basic tracks' i 'rhythm tracks', 'laying down the tracks' obrni okreni, isti djavo. Ko ucestvuje u tom marifetluku. Ceo implicirani 'rhythm' deo benda. Znaci u slucaju da imate klavijaturistu u bendu, eeeeeeventualno on moze da eskivira tu zajebanciju. Bubnjar, basista, i gitarista (gitariste) svi piche iz sve snage. Uputno je ovde napomenuti, da je studio spremljen tip-top, tonci i vasi licni tekiji (guitar-tech, drum-tech, bass-tech) su vec namestili 95% zvuka koji ce zavrsiti na ploci pre nego se vi i pojaviste tog dana. Producent je doneo sound charts, time charts i arrangements za svaku pesmu. Nije to jos nista finalno, to je pocetak, ali za one znane stvari, znaci to se ima, navezbalo se i svi su ok. To sto se snimilo prvog dana, na tim 'basic tracks', u velikom broju slucajeva cuje se na albumu. Bas to, izmedju ostalog. Zasto? Zato sto je poenta da ako mozete to da odsvirate zajedno u jednom cugu, dobro je. E sad, to ne zavrsi na ploci kao 'single take' jer tu ima mnogo 'single take-ova' za ove sto znaju sta rade, te znane stvari se sviraju recimo 4-5 puta svaka (radi se od jutra do sutra). Nekada davno se ovaj proces zvao 'tracking' ali danas 'tracking' ima dodatni smisao (overdubbing se isto zove tracking danas, pri tom ne mislim samo na solaze, bear with me). Idemo dalje. Znaci 'laying basic tracks' se radi u jednom ili dva dana, zbog emocije i konfiguracije opreme i zvuka, da ne idem preterano u detalje (u stvari nema na Wikipediji, pa ne znam). Vecini vama bratjo i sestre ovo ce se ciniti kao golem zadatak, i jeste. Imajte u vidu da pricamo u placenim umetnicima (debelo) i osoblju, tako da su oni vec sve to izvezbali u svojoj 'prostoriji', a i kod kuce ako treba. Vreme je novac. 'Laying basic tracks' (prvi dan, dva, tri, pet, dve nedelje, koliko god nekom bendu treba da se odrade basic tracks) su nocna mora. Kako to konkretno ide? Svojevremeno si iz ocitih razloga morao sve ucesnike (bubnjara, basistu i gitariste, eventualno vokal ako vec zna sta i kako i moze da pevusi neke tekstove - polugotove) da ubacis u 'zvucnu komoru' da ne kazem isolation booth. Kako je napredovala tehnologija, ima se moze se, muzicari (pogotovu u bendu) su bili u fazonu, ne bre, ubaci opremu (pojacala) u booth a mi cemo svi (sem bubnjara iz ocitih razloga, jer ozvucen/neozvucen a fakat je ozvucen, snima se, on lupa jebe dadaiju) u jednu sobu, prisniji je kontakt, vidimo se, guramo se (mogao si i da ih vidis pre, svaki booth je imao staklo i onda se to dizajniralo nekako u krug da svi imaju 'eye contact'). Medjutim ovako je veca gotivacija, a kazem moze se. Bubnjar nazalost uvek extra, sedi covek sam. Sad, pod pretpostavkom da su stvarno razradili n pesama (koje snimaju) od kojih ce se x pojaviti na albumu, it's all dandy. Imas 'basic' ili 'rhythm' tracks. Zaboravih da napomenem da se svaka nota snima, na milion kanala. Posle dan dva, to je gotovo. E, sad. Bend kao sto je Rush ili DT, they fucking nailed it. Ono ima pet tejkova svake stvari ali to je to. Uzgred, da naponeme vrlo bitnu stvar, ima milion kombinacija KAKO se u stvari snima to sto sviraju. Kolko para toliko muzike. Ilustracije radi, gitarista je recimo snimljen na (danas je 'track' jeftin jer je digitalni npr, pa nisi limitiran dvoincnom trakom od 24 kanala) 32 kanala. 8 kanala idu bez ikakvih efekata, nagljuplji moguci zvuk da se useres, raw u studijsku konsolu, pa onda 8 kroz jedan rack, 8 kroz drugi rack drn zvrc. Nasnimi se i ono sto on u stvari cuje na slusalice (8 jelda), ono sto on 'cuje' da svira kroz njegov rack, a ne studijsku opremu. Isto vazi za sve ostale. To je dragi moji i drage moje ono najbitnije, i jako puno toga zavrsi na matrici za rezanje. Ne sve. Idemo dalje. Mnogi muzicari su papani, ali ne i Rush/DT recimo. Mnogi producenti su papani, ali ne i njihovi. Onda se bace na preslusavanje bazicnih traka (basic trax) i krene zvaka. Posto svaka stvar ima 4-5 tejkova, da se skrpiti sjajan basic track za svaku pesmu. Zasto je potrebno snimiti to za dan ili dva. Da bi moglo da se krpi, jer su iste konfiguracije, emocija, elan, polet, atmosferski uslovi, pritisak na nivou mora, pH faktor, you get the drift. Eeeeeeee sad. Perfekcionizam prvo. Ako je bubnjar nezadovoljan nekom stvari, dobio novu ideju za neki segmenat ili celu stvar, ili se totalno usrao sa zvukom na bas bubnju, ovi mu menjaju mikrofon, bubnjeve, za tu stvar ili sve stvari, kako god bend komanduje, i onda on odradi jednu ili sve pesme jovo nanovo. Neil Peart (Pirt) to generalno ne radi. Mike Portnoy to cesto zna da odradi. Cesto. Non-stop tu nesto petlja. Znaci, drum tracking next. Sad njemu pustaju na slusalice sve od prethodnog (prethodnih) dana, svaku stvar koju hoce da nasnimi, naravno skinu samo udaraljke i snimaju se samo udaraljke, sve ostalo ostaje. To se sve bog zna kako iskrpi i dobiju se basic tracks koji jebu kevu. Onda ako se djitrista ili basista raskenjaju, ponesto su zajebali na nekoj stvari ili djitrista hoce bas da promeni zvuk gitare na basic track-u sa Dual Rectifier-a na MkIV, moze tu da ga odradi. Uglavnom bilo kako bilo sve ostaje sto se eXplicitno ne odradi Jovo nanovo, i onda ides dalje u individualni tracking. Bubnjar je vec odradio svoj, ako je hteo ista da menja ili mu se javila nova ideja za staru stvar, basista popravi sta ima, ako nema nista sve ostaje i djitrista se baca na 'guitar tracking' sto se otprilike svodi (ako nije u pitanju strogo popravka) na overdubbing. Nisu u pitanju solaze, u pitanju je nesto sto nije mogao da odsvira, jer nema 4 ruke. Pre svega doubling (znaci harmonije, jedan djitrista ali dbe gitare), clean parts (drukcija konfiguracija), posebne neke perverzije, efekti, tape delay, echo, itd. Onda ide klavijaturista, pa vokal pa solaze (bilo na klavijaturama bilo na gitari). Tu redosled moze donekle da se menja, po ukusu. I to bi bilo to. Jednom kad su bazicne trake snimljene, bend moze i da se razidje. Ili promeni studio. Ili whatever. Neki put (ali samo neki put, obicno za muflone i manje iskusne muzicare) snimi se taj click-track o kome je Hudini vec gore pisao. Click-track je za disko, i za dileje. Inace click-track nije zato ni izmisljen, izmisljen je za snimatelja i producenta da mogu da seku snimak kako im dune. Njega je naravno zamenio SMPTe. Ako muzicari ne znaju da drze tempo, dzaba im click-track. Sto se 'dirigentskog glasa' tice, prvi put cujem taj pojam u zivotu. No sve ima svoj prvi put. Mozda jednog dana i o tome bude nesto vise na Wikipediji. Inace, desava se da izvodjac prvo nasnimi najprostiji 'basic track', jedna jedina gitara je valjda dovoljna, ali u pitanju je diletantski pristup. Ili sirotinjski (Ruku na srce, bilo je nekoliko svojevremeno na podrucju bivse Juge ali ih je verovatno pojela maca). E sad, za vas sa izostrenom audio vizualnom percepcijom, dva linka, pa cete shvatiti...slusajuci Jogija sta prica i pogotovu analizirajuci (vec svima vama znan) studijski mix-spot Toma Sawyera, gde tacno mozete videti deo koji su uradili kao basic track djuture u prostoriji, pa onda keyboard tracking pa solo guitar tracking. Da rezimiram, izgubio sam nit, evo vec drugo pivo, 'laying basic tracks' traje par nedelja sa svim izmenama, u startu sviraju svi zajedno (nikakav pilot, picke materine) i nocna mora je, i najmanje kreativni deo posla u studiju. Kao pesmica, nabubana napamet. Onda krece kreativni deo posla koji zna da traje i mnogo duze, a o miksu i masterizaciji ovde nije bilo ni pomena. Eto, TAKO se to radi dragi moji i drage moje. Aj' . A, da...linkovi
  20. Vidi ga, sve zna, ko mator.
  21. 1. Aj' pogledacu i za to. 2. Stavio sam link pa nek narod sam proceni o cemu Alex sve govori. (Inace u istom broju ima intervju i sa Geddy-jem, pa ko voli nek izvoli). 3. Cenis? Nisam ni mislio da ces da redefinises pojam 'single take'. To samo ti pod citavom nebeskom kapom zoves 'single take', o Mojsije. To o cemu ti pricas je ustaljena tehnika snimanja danas, koju sam i sam prethodno gore opisao. 4. Malo jesam nagluv.
  22. Naravno da nisu. Ni jednu jedinu. Guitar Player Interview April '86 - Power Windows recording sessions Postoje mozda 3-4 albuma (dobro mozda 10 u vr' glave), unazad 60-tak godina, snimljena u tom fazonu ('single take'). Uglavnom su to albumi vrlo jednostavnog tehnickog sadrzaja, gde se ide na tu neku 'energiju', 'direktnost' naustrb ostalim elementima. To je za producenta nocna mora, tako da nijedan unazad 60 godina ne bi ni pristao na to. Anyway, kao sto se da videti iz intervjua, recimo ni jedna jedina solaza na celom Power Windows (a tu i nema nekih solaza tehnicki preterano zahtevnih) nije odsvirana iz jednog dela. Solaza ej, desetak sekundi muzike, kad je vec sve gotovo.
  23. Evo sad cemo da pronadjemo, pa da vidimo sta kazu...za Power Windows konkretno...pored 28 drugih albuma, da vidimo kako su taj snimili...
  24. A ti si to sefe provalio gde? Konkretno?
  25. U studiju se naravno snima odvojeno u 95% slucajeva. Odvojeni svaki clan, odvojeno pesme, odvojeno deonice na pesmama. Drukciji setup je potreban za svaku pesmu i za razlicite deonice. Bubanj i bas se doduse velikim delom snimaju iz sto vecih 'tejkova'. Znaci kad se snima bubanj, ceo bend svira celu stvar navezbanu i bubnjar pokusa iz jednog daha da odsvira celu pesmu. Ako pukne, nastave odakle su pukli, ali nastave svi. Cesto se sa bubnjevima istovremeno snima i bas. Sve ostalo posle.
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